top of page

About

Ryan Bost is a developer of games and art whose primary focus is on 3D asset design.  From concept to game-ready, he is proficient in the whole asset pipeline for environment, character, and prop creation.  Having collaborated with various indie teams in different roles, Ryan loves working with development teams large and small, and is currently looking to build professional relationships within the gaming art/design industry. 

Ryan works primarily in Blender for 3D art, and is proficient using Unreal Engine for game design.  He also has experience with asset pipelines in Unity, ThreeJS, and other environments.

sentinelCover.png
bottom of page